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Sub-zero Frame Data (by Somberness)
Quote:
Execution - frame number when a move becomes active, startup is execution number minus 1.
1 - 16
1,1 - 18
1,3 - 17
1,3,B+4 - 21
1,3,F+4 - 17
2 - 9
2,1 - 18
2,1,2 - 24
2,1,4 - 19
2,2 - 10
2,2,2 - 14
2,2,4 - 19
3 - 18
3,F+4 - 17
4 - 27
D+1 - 7
D+2 - 13
D+3 - 7
D+4 - 8
B+1 - 12
B+1,2 - 24
B+1,2,1 - 31
B+1,2,4 - 37
B+2 - 42
B+2 (max hold) - 59
B+4 - 16
F+4 - 24
F+4,1+2 - 15
Throw - 10
Iceball - 23
Iceball (full screen) - 52
Slide - 10
Slide (full screen) - 41
Ice Clone (startup) - 1
Ice Puddle - 56
Icebeam - 19
Icebeam (full screen) - 35
Power Slide - 10
Power Slide (full screen) - 31
Ice Statue (startup) - 1
Ground Freeze - 53
Ground Freeze (full screen) - 85
Deep Freeze - 9-249
Deep Freeze (max range) - 19
Block Advantage - number of frames that show how fast you and your opponent recover after the move is blocked.
1 - 0
1,1 - 0
1,3 - -4
1,3,B+4 - -6
1,3,F+4 - -8
2 - -3
2,1 - 0
2,1,2 - -11
2,1,4 - -9
2,2 - -6
2,2,2 - -37
2,2,4 - -13
3 - 0
3,F+4 - -8
4 - 0
D+1 - -14
D+2 - -1
D+3 - -8
D+4 - 0
B+1 - -2
B+1,2 - 0
B+1,2,1 - -10
B+1,2,4 - 0
B+2 - 0
B+4 - -4
F+4 - -13
F+4,1+2 - -41
Iceball - -27
Slide - -35
Slide (full screen) - -16
Icebeam - -29
Power Slide - -35
Power Slide (full screen) - -21
Deep Freeze - -2
Hit Advantage - number of frames that show how fast you and your opponent recover after the move hits. If there is two numbers, the second one is if your opponent tech rolls.
1 - 0
1,1 - +4
1,3 - +2
1,3,B+4 - +16, +13
1,3,F+4 - +41, +49
2 - +1
2,1 - +48, +36
2,1,2 - +40, +23
2,1,4 - +46, +29
2,2 - +4
2,2,2 - +31, +39
2,2,4 - +41, +24
3 - +3
3,F+4 - +41, +49
4 - +4
D+1 - -6
D+1 (vs crouch) - -8
D+2 - +34, +27
D+3 - +2
D+3 (vs crouch) - +9
D+4 - +8
D+4 (vs crouch) - +1
B+1 - +4
B+1,2 - +37
B+1,2,1 - +24
B+1,2,4 - +33, +23
B+2 - +12
B+2 (max hold) - +45, +69
B+4 - +17, +14
F+4 - +1
F+4,1+2 - 0, -5
Forward Throw - +9
Backward Throw - +9
Iceball - +96
Slide - +6
Slide (full screen) - +24
Ice Puddle - +111
Icebeam - +214
Power Slide - +32, +15
Ground Freeze - +81
Deep Freeze - 0
Duration - number of frames it takes to recover after using a move.
1 - 25
1,1 - 51
1,3 - 66
1,3,B+4 - 97
1,3,F+4 - 95
2 - 39
2,1 - 59
2,1,2 - 104
2,1,4 - 98
2,2 - 59
2,2,2 - 112
2,2,4 - 93
3 - 41
3,F+4 - 78
4 - 52
D+1 - 27
D+2 - 50
D+3 - 21
D+4 - 34
B+1 - 41
B+1,2 - 79
B+2 - 19-86 (69 no hold)
B+4 - 48
F+4 - 64
F+4,1+2 - 120
Throw - 36
Iceball - 71
Slide - 82
Ice Clone - 37 (clone duration is 149)
Ice Puddle - 89
Icebeam - 81
Power Slide - 78
Ice Statue - 39 (statue duration is 239)
Ground Freeze - 116
Deep Freeze - 9-288 (50 no hold)
Cancel Advantage (block) - number of frames that show how fast you and your opponent recover after the move is cancelled and is blocked.
1 - +25
1,1 - +19
1,3 - +19
2 - +20
2,1 - +18
2,1,2 - +28
2,1,4 - +20
2,2 - +19
2,2,4 - +20
3 - +19
D+1 - +1
D+3 - +2
D+4 - +22
B+1 - +19
B+1,2 - +20
B+1,2,1 - +18
F+4 - +14
Cancel Advantage (hit) - number of frames that show how fast you and your opponent recover after the move is cancelled and lands. If there is two numbers, the second one is if your opponent tech rolls.
1 - +32
1,1 - +11
1,3 - +25
2 - +24
2,1 - +64, +52
2,1,2 - +79, +62
2,2 - +29
2,2,4 - +69, +52
3 - +18
D+1 - +9
D+1 (vs crouch) - +7
D+3 - +12
D+3 (vs crouch) - +19
D+4 - +28
D+4 (vs crouch) - +21
B+1 - +25
B+1,2 - +50
B+1,2,1 - +52
F+4 - +28
Miscellaneous
Breaker (when grounded vs grounded opponent) - ~+13, ~+12
Iceball - airborne opponent is frozen for 99 frames, 74 frames when close to the ground
Icebeam - airborne opponent is frozen for 115 frames