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 Post subject: Sub-zero
PostPosted: Mon Oct 31, 2011 7:55 am 
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Magic Eye
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Joined: Wed May 18, 2011 2:48 am
Posts: 238
PSN ID: yesitsmarcus
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Discuss Sub-zero here

Sub-zero Frame Data (by Somberness)
Quote:
Execution - frame number when a move becomes active, startup is execution number minus 1.
1 - 16
1,1 - 18
1,3 - 17
1,3,B+4 - 21
1,3,F+4 - 17
2 - 9
2,1 - 18
2,1,2 - 24
2,1,4 - 19
2,2 - 10
2,2,2 - 14
2,2,4 - 19
3 - 18
3,F+4 - 17
4 - 27
D+1 - 7
D+2 - 13
D+3 - 7
D+4 - 8
B+1 - 12
B+1,2 - 24
B+1,2,1 - 31
B+1,2,4 - 37
B+2 - 42
B+2 (max hold) - 59
B+4 - 16
F+4 - 24
F+4,1+2 - 15
Throw - 10
Iceball - 23
Iceball (full screen) - 52
Slide - 10
Slide (full screen) - 41
Ice Clone (startup) - 1
Ice Puddle - 56
Icebeam - 19
Icebeam (full screen) - 35
Power Slide - 10
Power Slide (full screen) - 31
Ice Statue (startup) - 1
Ground Freeze - 53
Ground Freeze (full screen) - 85
Deep Freeze - 9-249
Deep Freeze (max range) - 19

Block Advantage - number of frames that show how fast you and your opponent recover after the move is blocked.
1 - 0
1,1 - 0
1,3 - -4
1,3,B+4 - -6
1,3,F+4 - -8
2 - -3
2,1 - 0
2,1,2 - -11
2,1,4 - -9
2,2 - -6
2,2,2 - -37
2,2,4 - -13
3 - 0
3,F+4 - -8
4 - 0
D+1 - -14
D+2 - -1
D+3 - -8
D+4 - 0
B+1 - -2
B+1,2 - 0
B+1,2,1 - -10
B+1,2,4 - 0
B+2 - 0
B+4 - -4
F+4 - -13
F+4,1+2 - -41
Iceball - -27
Slide - -35
Slide (full screen) - -16
Icebeam - -29
Power Slide - -35
Power Slide (full screen) - -21
Deep Freeze - -2

Hit Advantage - number of frames that show how fast you and your opponent recover after the move hits. If there is two numbers, the second one is if your opponent tech rolls.
1 - 0
1,1 - +4
1,3 - +2
1,3,B+4 - +16, +13
1,3,F+4 - +41, +49
2 - +1
2,1 - +48, +36
2,1,2 - +40, +23
2,1,4 - +46, +29
2,2 - +4
2,2,2 - +31, +39
2,2,4 - +41, +24
3 - +3
3,F+4 - +41, +49
4 - +4
D+1 - -6
D+1 (vs crouch) - -8
D+2 - +34, +27
D+3 - +2
D+3 (vs crouch) - +9
D+4 - +8
D+4 (vs crouch) - +1
B+1 - +4
B+1,2 - +37
B+1,2,1 - +24
B+1,2,4 - +33, +23
B+2 - +12
B+2 (max hold) - +45, +69
B+4 - +17, +14
F+4 - +1
F+4,1+2 - 0, -5
Forward Throw - +9
Backward Throw - +9
Iceball - +96
Slide - +6
Slide (full screen) - +24
Ice Puddle - +111
Icebeam - +214
Power Slide - +32, +15
Ground Freeze - +81
Deep Freeze - 0

Duration - number of frames it takes to recover after using a move.
1 - 25
1,1 - 51
1,3 - 66
1,3,B+4 - 97
1,3,F+4 - 95
2 - 39
2,1 - 59
2,1,2 - 104
2,1,4 - 98
2,2 - 59
2,2,2 - 112
2,2,4 - 93
3 - 41
3,F+4 - 78
4 - 52
D+1 - 27
D+2 - 50
D+3 - 21
D+4 - 34
B+1 - 41
B+1,2 - 79
B+2 - 19-86 (69 no hold)
B+4 - 48
F+4 - 64
F+4,1+2 - 120
Throw - 36
Iceball - 71
Slide - 82
Ice Clone - 37 (clone duration is 149)
Ice Puddle - 89
Icebeam - 81
Power Slide - 78
Ice Statue - 39 (statue duration is 239)
Ground Freeze - 116
Deep Freeze - 9-288 (50 no hold)

Cancel Advantage (block) - number of frames that show how fast you and your opponent recover after the move is cancelled and is blocked.
1 - +25
1,1 - +19
1,3 - +19
2 - +20
2,1 - +18
2,1,2 - +28
2,1,4 - +20
2,2 - +19
2,2,4 - +20
3 - +19
D+1 - +1
D+3 - +2
D+4 - +22
B+1 - +19
B+1,2 - +20
B+1,2,1 - +18
F+4 - +14

Cancel Advantage (hit) - number of frames that show how fast you and your opponent recover after the move is cancelled and lands. If there is two numbers, the second one is if your opponent tech rolls.
1 - +32
1,1 - +11
1,3 - +25
2 - +24
2,1 - +64, +52
2,1,2 - +79, +62
2,2 - +29
2,2,4 - +69, +52
3 - +18
D+1 - +9
D+1 (vs crouch) - +7
D+3 - +12
D+3 (vs crouch) - +19
D+4 - +28
D+4 (vs crouch) - +21
B+1 - +25
B+1,2 - +50
B+1,2,1 - +52
F+4 - +28

Miscellaneous
Breaker (when grounded vs grounded opponent) - ~+13, ~+12
Iceball - airborne opponent is frozen for 99 frames, 74 frames when close to the ground
Icebeam - airborne opponent is frozen for 115 frames

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Last edited by Marcus on Thu Apr 12, 2012 7:44 am, edited 1 time in total.

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 Post subject: Re: Sub-zero
PostPosted: Thu Feb 16, 2012 12:10 am 
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Magic Eye
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PSN ID: yesitsmarcus


Good corner pressure

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 Post subject: Re: Sub-zero
PostPosted: Wed Apr 04, 2012 9:16 am 
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Magic Eye
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 Post subject: Re: Sub-zero
PostPosted: Thu Apr 05, 2012 8:19 am 
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Magic Eye
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Another one by REO


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 Post subject: Re: Sub-zero
PostPosted: Thu Apr 05, 2012 10:54 pm 
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Magic Eye
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PSN ID: yesitsmarcus
The deadly Shoryuken Prison


And another B+2 Corner exclusive reset


Sub "Dont get caught in the corner" Zero

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 Post subject: Re: Sub-zero
PostPosted: Sat Apr 07, 2012 7:51 am 
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No Rest
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Joined: Mon Aug 22, 2011 7:16 am
Posts: 383
Location: Bohol
PSN ID: Chadymac01
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Wow, REO keeping busy! Nagnonotes si Tom Brady dito. :lol:

With regards to escaping the Shoryuken Prison:
We tried it earlier (MK on a Holy Week. Because that's how we roll.) you can D4 out of the Shoryuken Prison alright pero grabe ang strict ng timing. You can only do it like if the guy you're going up against is a guy you've been playing with for long periods of time.

Pero tama din naman si REO, people with armor or teleports can easily escape the trap pero to the uninitiated, puro WTF?! maririnig mo. hahaha.

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 Post subject: Re: Sub-zero
PostPosted: Sat Apr 07, 2012 10:51 am 
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Legendary Shoryuken
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ChadyChady wrote:
Pero tama din naman si REO, people with armor or teleports can easily escape the trap pero to the uninitiated, puro WTF?! maririnig mo. hahaha.


It's a nasty corner set-up alright. Especially with no meter, most of the MK cast are fucked. But it would be better to just avoid getting cornered altogether.

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 Post subject: Re: Sub-zero
PostPosted: Sat Apr 07, 2012 11:50 am 
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No Rest
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Insane wrote:
ChadyChady wrote:
Pero tama din naman si REO, people with armor or teleports can easily escape the trap pero to the uninitiated, puro WTF?! maririnig mo. hahaha.


It's a nasty corner set-up alright. Especially with no meter, most of the MK cast are fucked. But it would be better to just avoid getting cornered altogether.


Uhh, Don't remind me. Hahaha

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 Post subject: Re: Sub-zero
PostPosted: Mon Apr 09, 2012 9:40 pm 
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Magic Eye
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Joined: Wed May 18, 2011 2:48 am
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PSN ID: yesitsmarcus
Sub-zero's Bnbs have a great corner carry. But use Raiden and others with safe teleports and youre good.

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 Post subject: Re: Sub-zero
PostPosted: Mon Apr 09, 2012 10:38 pm 
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Magic Eye
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Learn Sub-zero from MK3 Sub-zero himself, Tom Brady.
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http://testyourmight.com/threads/tom-bradys-sub-zero-101-re-upload.15717/

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 Post subject: Re: Sub-zero
PostPosted: Sun Apr 15, 2012 9:27 pm 
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The Road to Saikyo

Joined: Sun Apr 15, 2012 9:23 pm
Posts: 1
Awesome subby thread!


Lets get things rollin'


Tom Brady's And Marvaz's Subby hybrid (turtle - semi offensive) vs DJT ans Shoryukens ( Rushdown subby)?

Thoughts? :)


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 Post subject: Re: Sub-zero
PostPosted: Tue May 15, 2012 11:41 pm 
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Magic Eye
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I like the "Tom Brady's And Marvaz's Subby hybrid (turtle - semi offensive)" better

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 Post subject: Re: Sub-zero
PostPosted: Wed May 16, 2012 10:20 am 
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No Rest
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Based on character design and the moves available to him, I do prefer Subby to be played in the turtle style rather than rushdown style.

Rushdown doesn't suit him because he doesn't have a lot of quick moves and he is kinda slow movement wise.

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