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Raiden Frame Data (by Somberness)
Quote:
Execution - frame number when a move becomes active, startup is execution number minus 1.
1 - 9
1,2 - 9
1,2,1 - 8
1,2,1,2 - 12
2 - 11
2,2 - 15
2,2,B+4 - 24
2,2,F+1 - 14
3 - 12
3,3 - 6
3,3,4 - 23
4 - 18
D+1 - 6
D+2 - 12
D+3 - 7
D+4 - 15
B+2 - 25
B+2,F+1 - 20
B+2,F+1,1+2 - 27
B+3 - 15
B+3,1 - 13
B+3,1,2 - 18
B+4 - 16
F+2 - 12
F+2,3 - 20
F+2,3,1+2 - 25
F+2,4 - 22
F+3 - 25
F+4 - 30
Throw - 10
Lightning - 26
Lightning (full screen) - 56
Electrocute - 13
Electric Fly - 10
Electric Fly (full screen) - 21
Teleport - 1 (startup until invulnerable to everything but throws)
Vicinity Blast - 25
Bolt - 26 (first fireball), 77 (second fireball)
Bolt (full screen) - 52 (first fireball), 48 (second fireball)
Shocker - 24
Thunder Fly - 10
Thunder Fly (full screen) - 21
Sparkport - 1 (startup until invulnerable to everything but throws)
Vicinity Burst - 25
Shock Therapy - 22
Block Advantage - number of frames that show how fast you and your opponent recover after the move is blocked.
1 - -1
1,2 - -11
1,2,1 - -1
1,2,1,2 - -13
2 - 0
2,2 - 0
2,2,B+4 - -1
2,2,F+1 - -7
3 - -18
3,3 - -15
3,3,4 - -1
4 - -1
D+1 - -13
D+2 - 0
D+3 - -9
D+4 - 0
B+2 - -6
B+2,F+1 - 0
B+2,F+1,1+2 - -14
B+3 - -7
B+3,1 - -8
B+3,1,2 - -3
B+4 - -5
F+2 - 0
F+2,3 - 0
F+2,3,1+2 - -13
F+2,4 - 0
F+3 - 0
F+4 - 0
Lightning - -10
Electrocute - -29
Electric Fly - -43
Vicinity Blast - 0
Bolt - -17 (first fireball), +34 (second fireball)
Shocker - -20
Thunder Fly - -43
Vicinity Burst - 0
Shock Therapy - -7
Hit Advantage - number of frames that show how fast you and your opponent recover after the move hits. If there is two numbers, the second one is if your opponent tech rolls.
1 - 0
1,2 - +1
1,2,1 - +3
1,2,1,2 - +1
2 - 0
2,2 - +1
2,2,B+4 - +28, +24
2,2,F+1 - +32, +19
3 - -2
3,3 - +2
3,3,4 - +62, +51
4 - +5
D+1 - +1
D+1 (vs crouch) - -1
D+2 - +33, +26
D+3 - +1
D+3 (vs crouch) - +8
D+4 - +15
D+4 (vs crouch) - +8
B+2 - +1
B+2,F+1 - +4
B+2,F+1,1+2 - +25, -7
B+3 - +3
B+3,1 - +3
B+3,1,2 - +58, +47
B+4 - +17, +14
F+2 - +1
F+2,3 - +2
F+2,3,1+2 - +26, +13
F+2,4 - +35, +33
F+3 - +36, +25
F+4 - +64, +53
Forward Throw - +10
Backward Throw - +9
Lightning - +9
Electrocute - +35, +43
Electric Fly - +24, +16
Vicinity Blast - +40
Bolt - +1 (first fireball), +58 (second fireball)
Shocker - +35, +43
Thunder Fly - +24, +16
Vicinity Burst - +60, +43
Shock Therapy - +8
Duration - number of frames it takes to recover after using a move.
1 - 30
1,2 - 51
1,2,1 - 52
1,2,1,2 - 87
2 - 31
2,2 - 51
2,2,B+4 - 81
2,2,F+1 - 77
3 - 50
3,3 - 62
3,3,4 - 74
4 - 46
D+1 - 25
D+2 - 49
D+3 - 22
D+4 - 33
B+2 - 58
B+2,F+1 - 75
B+2,F+1,1+2 - 117
B+3 - 42
B+3,1 - 69
B+3,1,2 - 96
B+4 - 48
F+2 - 40
F+2,3 - 59
F+2,3,1+2 - 100
F+2,4 - 59
F+3 - 49
F+4 - 44
Throw - 36
Lightning - 56
Electrocute - 69
Electric Fly - 42
Teleport - 29 (10 frames in front, 19 behind)
Vicinity Blast - 40
Bolt - 63
Shocker - 71
Thunder Fly - 42
Sparkport - 29 (10 frames in front, 18 behind, 1 in front)
Vicinity Burst - 40
Shock Therapy - 56
Cancel Advantage (block) - number of frames that show how fast you and your opponent recover after the move is cancelled and is blocked.
1 - +18
1,2 - +17
1,2,1 - +16
1,2,1,2 - +23
2 - +25
2,2 - +26
3 - +11
3,3 - +17
3,3,4 - +17
D+1 - +1
D+3 - +2
D+4 - +26
B+2 - +24
B+2,F+1 - +26
B+3 - +7
B+3,1 - +13
B+3,1,2 - +15
F+2 - +26
F+2,3 - +26
Cancel Advantage (hit) - number of frames that show how fast you and your opponent recover after the move is cancelled and lands. If there is two numbers, the second one is if your opponent tech rolls.
1 - +24
1,2 - +29
1,2,1 - +20
1,2,1,2 - +37
2 - +18
2,2 - +23
3 - +27
3,3 - +34
3,3,4 - +76, +75
D+1 - +15
D+1 (vs crouch) - +13
D+3 - +12
D+3 (vs crouch) - +19
D+4 - +32
D+4 (vs crouch) - +25
B+2 - +31
B+2,F+1 - +30
B+3 - +17
B+3,1 - +24
B+3,1,2 - +66, +55
F+2 - +28
F+2,3 - +27
Miscellaneous
Breaker - +14, +12